![]() I mean, if a mod authors makes stuff with ENB in mind, why not use the whole package with all those parts intended to work together? In the end, you will have to test though and see, which combination suits your taste best. My personal approach is to let this type of mods overwrite the particle patch. most fire/torches mods and Realistic Water Two. ![]() Practically, nowadays a lot of mods come with already ENB optimized particles, e.g. Chances are low it will be overwritten by anything else. esp (which AFAIK contains only a few changes, mainly to flame atronachs, anyway) doesn't matter much. For the patch to take effect its meshes should overwrite everything and not be overwritten by any other mods. The most important thing about the ENB particle patch are its mesh fixes.
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